Lonely Planet

Lonely Planet

Procedrually Generated Planets Using Noise Shaders Taken From FinGameWorks's Epoch Core.

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"Lonely Planet" is an Unity built software. It contains some techniques for procedrually generating planet which are formally used in my in-developing space shooter: "Epoch". A shader port for libnoise written in GLSL with Unity's RenderToTexture API can generate heightmap blazing fast.